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Virtual Reality Physics Lab

10 pagesPublished: March 13, 2019

Abstract

Virtual Reality has become a popular entertainment medium; however, it could also potentially be useful in creating interactive experiences that act as educational tools for students. Through the use of this technology, virtual experiences facilitate the learning of various concepts through interactive simulation. This project focuses on the development of a virtual reality application that can be used to help teach different physics concepts to young students, in engaging virtual environments and further promote STEM education principles. Each level developed for the game instructs on concepts such as force, acceleration, velocity, position, etc. This paper will discuss both the specifications and design of the project as well as discuss the initial demo results and future development.

Keyphrases: Design, HTC Vive, kinematics, projectile motion, Software Specifications, Virtual Reality

In: Gordon Lee and Ying Jin (editors). Proceedings of 34th International Conference on Computers and Their Applications, vol 58, pages 17--26

Links:
BibTeX entry
@inproceedings{CATA2019:Virtual_Reality_Physics_Lab,
  author    = {Andrew Munoz and Christopher Lewis and Nicholas Bolling and William Zandbergen and Connor Scully-Allison and Vinh Le and Sergiu Dascalu and Benjamin Brown},
  title     = {Virtual Reality Physics Lab},
  booktitle = {Proceedings of 34th International Conference on Computers and Their Applications},
  editor    = {Gordon Lee and Ying Jin},
  series    = {EPiC Series in Computing},
  volume    = {58},
  pages     = {17--26},
  year      = {2019},
  publisher = {EasyChair},
  bibsource = {EasyChair, https://easychair.org},
  issn      = {2398-7340},
  url       = {https://easychair.org/publications/paper/7qv8},
  doi       = {10.29007/8s9w}}
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