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Experimental Sound Design for Wave Field Synthesis: Employing Low-Quality Voice Recordings into Spatial Audio for Art Installation

8 pagesPublished: January 24, 2019

Abstract

This paper explores the intersection between high-end technology for immersive media and conceptual sound installations using low-quality audios. It discusses the concept of fidelity in sound reproduction and traces how this concept relates to the subject of identity and self through the recorded voice. I analyse art projects that use low-quality audio to address issues of self and how these projects can help presenting an alternative understanding of experimental sound design for spatial audio. Finally, I explore the issue through my own artistic research called This Alienness and Me, where I investigate the feeling of “not belonging” through personal voice recordings made with a cellphone. In my project the audios were juxtaposed using Wave Field Synthesis to create an immersive environment.

Keyphrases: experimental sound design, fidelity, identity, low quality audio, spatial audio, voice, wave field synthesis

In: Philipp Kessling and Thomas Görne (editors). KLG 2017. klingt gut! 2017 – international Symposium on Sound, vol 1, pages 1-8.

BibTeX entry
@inproceedings{KLG2017:Experimental_Sound_Design_Wave,
  author    = {Mariana Bahia},
  title     = {Experimental Sound Design for Wave Field Synthesis: Employing Low-Quality Voice Recordings into Spatial Audio for Art Installation},
  booktitle = {KLG 2017. klingt gut! 2017 – international Symposium on Sound},
  editor    = {Philipp Kessling and Thomas Görne},
  series    = {EPiC Series in Technology},
  volume    = {1},
  publisher = {EasyChair},
  bibsource = {EasyChair, https://easychair.org},
  issn      = {2516-2322},
  url       = {/publications/paper/vnrv},
  doi       = {10.29007/515s},
  pages     = {1-8},
  year      = {2019}}
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