Download PDFOpen PDF in browserArtificial Intelligence a Major Asset for Serious GamesEasyChair Preprint 528310 pages•Date: April 6, 2021AbstractSerious games have been around for a very long time, and the development of information technology and the digitization of our societies have fostered the development of serious games over the past 2 decades. Robotics, virtual reality or artificial intelligence have all made it possible to provide more facilities for the learner, but also more knowledge for the teacher who can transmit the necessary knowledge at the pace of each learner. Artificial intelligence in serious games enhances their attractiveness but above all should help improve learning outcomes to be transmitted through serious games. In this study, we will present a definition of serious games while presenting the diversity of uses in various sectors and towards different targets. A definition of artificial intelligence and the possibilities it offers to improve the efficiency of serious games. A zoom will be made on the European Opensource Marketplace "gamecompenents.eu" and our project to integrate some of its A.I modules into our adaptive pedagogical hypermedia model through the development of some serious mini games. Keyphrases: Adaptative pedagogical hypermedia, Artificial Intelligence, Information Technology, adaptive pedagogical hypermedia, game-based learning, machine learning, serious game, serious games, serious mini game
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