Download PDFOpen PDF in browserEngaging Cities: from Urban Space to Media InterfaceEasyChair Preprint 1017816 pages•Date: May 16, 2023AbstractTechnology in this millennium has evolved to become a conduit for communication, creative expression and knowledge transmission. Central to this is the designer’s agentic role in mediating the percolation of the digital into the built environment to produce new and transformative experiences incorporating mixed reality. Through discussing two speculative projects, this paper poses the question of what instigative role media might play in efforts to boost spatial ambience and social agency. The first reimagines a an AR media architecture experience: by expanding the scope of screen media to include touch media and mobile media, handheld devices fulfil a fresh function, to re-centre urban experience alongside multidimensional user interaction. Meanwhile, a virtually mediated tour conceived to explore the interaction between media and architecture, user agency and behaviour, acknowledges appreciation for the mimetic. While VR is unable to replicate the randomness and complexity of real world experience, the sensorial richness of the lived environment and in-person interactions, insights can still be gleaned by how people navigate in cities, even in a simulated environment. These examples reconfirm how our relationship with urban space has been irrevocably altered by digital affordance, in interpretations, interactions and interventions. They open up a dialogue on other alternatives to traditional notions and practices of media architecture. Given the proliferation of digital and online tools and platforms, it stands to reason that now is the opportune time to enskill and empower designers to seize control of the technological ensemble, exploit what the digital affords, and interpret new uses through doing. Keyphrases: Bottom-up intervention, Digital resourcefulness, Media interface, Mixed Reality, speculative design
|