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Literature Review: VR Games for Breathe Helping

EasyChair Preprint no. 13574

5 pagesDate: June 6, 2024

Abstract

The main aim of the study is to showcase the poten tial of virtual reality (VR) technology in supporting breathing, particularly focusing on those grappling with functional respiratory disorders. The paper provides an overview of the anatomy and function of breathing, as well as possible psychological causes of respiratory disorders. It introduces various breathing techniques that can aid in improving respiration and reducing stress, such as the Buteyko method or Pranayama. Additionally, it presents therapeutic applications of VR technology in supporting breathing, which help from asthma to emotional balance. The study discusses two research endeavors demonstrating the effectiveness of VR breathing techniques in alleviating dyspnea, particularly among individuals recovering from COVID-19. One study focused on the physical effects of VR applications and the relief of dyspnea, while the other examined the impact of VR breathing therapies on mental health. Together, the studies suggest that VR technology holds promise as a tool for managing respiratory disorders and enhancing mental well-being.

Keyphrases: Breathing technique, functional breathing disorder, Virtual Reality

BibTeX entry
BibTeX does not have the right entry for preprints. This is a hack for producing the correct reference:
@Booklet{EasyChair:13574,
  author = {Attila Tóth and Cecília Sik-Lanyi and Patricia Szabó},
  title = {Literature Review: VR Games for Breathe Helping},
  howpublished = {EasyChair Preprint no. 13574},

  year = {EasyChair, 2024}}
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