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The Influence of a Computerized Musical Game on Fine Motor Skill Training

EasyChair Preprint 15326

8 pagesDate: October 29, 2024

Abstract

Motor skills are classified into gross motor skills and fine motor skills, which are related to the use of small muscles to perform precise movements, such as writing, typing, painting, and knitting (GALLAHUE et al., 2013). Virtual reality can bring about various benefits, including functional gains and greater dexterity in the upper limbs of children with hemiparesis (BOÂS et al., 2013). Game therapy is presented in a playful setting, challenging the player and stimulating imagination and creativity, allowing the development of cognitive skills and decision-making, and combining with various therapies such as physical therapy, occupational therapy, and speech therapy, in order to improve the patient's clinical condition (DIAS et al., 2019). In the study by Moniz et al. (2020), a musical keyboard was used as a tool for fine motor coordination training, where after 4 sessions of musical training, differences in motor coordination were observed in children and adolescents with neurological dysfunctions. Another study focused on the rehabilitation of adults with fine motor disabilities using the Leap Motion device showed improvement in movements and reduced task execution time (ALVES et al., 2019).

Keyphrases: Physiotherapy, Rehabilitation, game, motor coordination

BibTeX entry
BibTeX does not have the right entry for preprints. This is a hack for producing the correct reference:
@booklet{EasyChair:15326,
  author    = {Raissa Alburquerque and Daniela Garcia and Fernanda Souza and Yasmim Moniz and Leonardo Santos and Silvia Boschi},
  title     = {The Influence of a Computerized Musical Game on Fine Motor Skill Training},
  howpublished = {EasyChair Preprint 15326},
  year      = {EasyChair, 2024}}
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